Effects

Most effects will stack, upgrading the effect.
The Dice can give all effects, if not specified it can’t.

Positive Effects


Swiftness: Gives speed to the player. (25% increase each level)
Float: Lowers overall gravity for the player.
Regeneration: Regenerates HP faster. (3/tick normal, +3/tick every level)
Life: Total health increase temporarily.
Leaping: Makes the player jump higher, not lower gravity though.
Resistance: Players takes less damage. (20% less per level)
Strength: Increases damage output. (25% increase per level)
Creation: Makes Natural Cubes spawn faster.
Healing: Makes player heal faster. (Exclusive to BA, Sandbox mode, and the Dice)

Negative Effects


Freeze: Puts player in an ice cube, able to be pushed. Player unable to do anything. (Does not upgrade)
Frostbite:
Player takes 13 damage every 1.8 seconds.
Fire: Makes player take 7 damage per tick.
Poison: -5 HP every 1.25 seconds. (Does not kill)
Bleed: -1 HP every 0.2 seconds.
Vulnerability: Player takes more damage.
Slowness: Slows the player.
Weakness: Player deals less damage. (-25% each level)
Decaying: Certain positive effects are disabled. (Not available on the Dice. The only effect only obtainable from THE ROTTEN.)
(Decaying I: Disables most positive effects.)
(Decaying II: Disables Regeneration on top of previous.)
Voided: Every time fallen into the void, it will increase damage by 25, with a base of 25 damage first by each level. EX: (Voided III: 25+25+25+25 damage.)
Curse:
Deals 3.6 Phantasmal damage every 0.4s, increasing by 3.6 each level. (Unobtainable outside of Sandbox mode.)
Shock: Deals 4 damage every 0.25s, increases with each lvl by 4. (Only obtainable from standing on the Compressor)
Magic Sickness: Prevents regeneration on the Anadem of Cryostasis, which is able to give regeneration to other players or NPCs on the same team. (Regeneration I comes from the crown, and this effect is only obtainable from having 16 NPCs or players around you.)
Heavyweight: Negates the effect of Float, returning gravity to normal. (Obtainable in Sandbox and while fighting The Snowmage in Blizzard Assault.)
Grounded: Reduces jump height. (Only obtainable in Sandbox)
Banishment: As soon as you obtain this effect, you are sent to the Interlapse, where nothing else happens other than you walking around a blank grey baseplate in the void.
Combatant: If you leave while owning this effect, it will remove your items and loadout. (Only obtainable by fighting in Anarchy game mode.)
Stagger: Stuns the player. (Only obtainable by fighting the Combat Raider(No page available.).)

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